Foundry Model

For this piece of art, I used 3ds Max for the modeling and painted the textures by hand using photoshop. For the rendered images I used Substance Painter. This model tested my ability to create large scale 3D architecture. It also tested my ability to keep to a texture sheet budget of 2048x2048 which I accomplished by splitting the texture sheets into three 1024 sheets and four 512 sheets. The model is 12,789 triangles.