This piece was created during my time as an art intern working on a game called Culture Mechanics. This was the player's main way of transportation across the map. When modeling the Hovercycle in 3ds Max the model took heavy inspiration from the 1930 Henderson KJ Streamline motorcycle. In Substance Painter it was textured to have a more stylized and sci-fi look. Finally, I took the asset into Unreal for the final renders.